Wednesday, September 12, 2007

As October Looms

I thought I had given up on this quest.

I realized that what I am up to is not nearly as cool as I thought it was.

I am trying to do something impressive.

I don't know how impressive a 24 hour comic is, and I don't know how impressive NaNoWriMo is. I have discovered that a seven day roguelike is not considered to be any big deal.

Fewer than 50 people are aware I created one. Fewer than 5 have played it. There will not be an article about it in Newsweek.

I am aware that it's pretty immature of me to be going about this for the glory. But there it is.

Anyway, I think now that there's not going to be any glory. So I wasn't going to bother with the rest of it. Except now maybe I am.

For some other reason.

But I don't know what it is. But maybe it's a better reason.

I've done a little writing. It's something that could end up being the preface of my NaNoWriMo. You can read it here. As usual, I crave feedback.

Also I've chosen a prospective venue for my 24 hour comic. This could change. There are no events in Arizona. There are a half a dozen in California, and the one that appeals most to me is the one in Manhattan Beach. Just because I've been to Manhattan Beach before and I liked it. I know nothing about the comic shop.

Oh look, I said it could change, and it already has. Reading more closely, I have discovered that they hosted 24 hour comic last year. No indication they will again this year. So, now I'm thinking of taking my pen and paper to True Believers comics in Santa Fe, NM instead.

I haven't done any drawing. I desperately need to get my skills back up.

Oh, also, I'm planning to run a half-marathon in December. Not sure why I bring that up. Now, if I were running a whole marathon, that would be impressive.

1 comment:

JohnH said...

Well being one of the co-designers of Rogue is worth top marks in my book, so in my mind you've already done something impressive....

Concerning the javascript roguelike, here's the thing. Many worthy games never really get played by anyone. A lot of the times, the ones that get played the most are fairly crappy. How popular did Zuma and Snood get again? They're basically wholesale rip-offs of Puzzloop and Puzzle Bobble!

Joel Hodgson once said, concerning the often-obscure jokes he and the writers came up with for Mystery Science Theater 3000, that they didn't edit out jokes because no one would get this, they instead asked if the -right- people would get this.

Is that helpful? I dunno. Anyway, I think it'd be interesting to have a look at your game for @Play, so maybe that'll help out a little....